ENVIRONMENT&LIGHTING
RAIN, LIGHT, AND MEMORY
Procedural meshes and modeling assets were layered to construct fractured terrain and concrete geometry. The lighting system was built using Lumen, emphasizing the reflections of wet surfaces and the dynamic interaction between streetlights and fog. Rainfall was simulated through a Niagara particle system, combined with volumetric fog and light scattering to achieve a soft diffusion effect.
The overall color temperature remains within a cold blue-grey spectrum, expressing the solitude and psychological distance of the urban environment. The subtle movement of rain and mist allows the space itself to breathe — the environment becomes alive, echoing memory through cycles of moisture and light.
RAIN, LIGHT, AND MEMORY
Procedural meshes and modeling assets were layered to construct fractured terrain and concrete geometry. The lighting system was built using Lumen, emphasizing the reflections of wet surfaces and the dynamic interaction between streetlights and fog. Rainfall was simulated through a Niagara particle system, combined with volumetric fog and light scattering to achieve a soft diffusion effect.
The overall color temperature remains within a cold blue-grey spectrum, expressing the solitude and psychological distance of the urban environment. The subtle movement of rain and mist allows the space itself to breathe — the environment becomes alive, echoing memory through cycles of moisture and light.
Created by LYCHEN(YUCHEN LI), 2025
Chelsea, London, UK
Chelsea, London, UK
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