Visualize phylogenetic trees in 3D, hyperbolic space with the walrus visualization tool, and have developed a conversion tool that can convert standard phylogenetic formats to the walrus format. Walrus supports very large data sets, over 100,000 nodes, with visualization and navigation systems in 3D hyperbolic space. This application is used for visualization of living systems and functional genomics derivatives, such as the theory of adaptive evolution database (taed).
I use diffusion models, with fixed trained likelihood-based models, to achieve better sample quality than state-of-the-art gans. The improved architecture is sufficient to achieve this on unconditional image generation tasks, and classifier guidance techniques allow us to do so on class-conditional tasks. In the latter case, I find that scales to adjust classifier gradients to trade off diversity and fidelity. These guided diffusion models can reduce the sampling time gap between gans and diffusion models, al though with diffusion models, the model still requires mul tiple forward passes during sampling. Finally, by incorporating guidance via upsampling, I can further improve sample quality for high-resolution conditional image synthesis.
This section explores the intersection of alchemy, Kabbalistic structure, and semiotic reconstruction as a framework for understanding transformation. Drawing from alchemical diagrams and the symbolic architecture of Hebrew mysticism, the work reorganizes signs, glyphs, and cosmological correspondences into a new matrix of meaning.
These sketches record the earliest stage of symbolic formation, where gesture precedes structure and intuition becomes the primary method of construction. The swirling tree-root forms, mist-like diffusions, and high-contrast scratches trace a process of emergence—signals before language, movement before meaning.
Through drawing, spraying, and erasing, the images reveal how symbols evolve from raw sensation into organized visual systems.
This work is built through a combined digital and physical workflow. The basic structure is generated in Houdini using procedural modeling, then refined and sculpted in ZBrush to create organic, root-like details. After the digital form is completed, it is 3D-printed to bring the structure into physical space. The final stage involves surface coating and hand-painting, adding texture, depth, and material presence to complete the transformation from digital model to sculptural object.
Album samples the sounds generated from material transformation and uses them as the core elements for experimental composition. These sonic fragments—captured from physical reactions, textures, and structural changes—are re-processed and woven into the overall system, becoming part of the project’s larger narrative and audiovisual environment.
Created by LYCHEN(YUCHEN LI), 2024
Shenzhen, Guangdong, China
Shenzhen, Guangdong, China
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